Showing posts with label battle report. Show all posts
Showing posts with label battle report. Show all posts

Saturday, January 12, 2013

Storm of Waaagh!

Gadagutz Sharptooth finally had a chance to try his horde out in a storm of magic game. We played 2000 points plus 500 points Storm of Magic bound monsters. My opponent graciously provided the four Fulcrums and the monsters, so all I had to bring were my Orcs.

The game was epic, chaotic and like any great game, it came down to the very last turn. This is exactly how Storm of Magic games should be.

Gadagutz's orcs were joined by a Lammasu, a Cockatrice and some spiders.
My opponent fielded goblins and brought in two goblin blocks, a big squig herd, two chariots, two bolt throwers, some squig hoppers and spider riders.  His army was joined by a Chimera, a giant, Dark Emissary and an Arachnarock.





After deployment. You can see that the SoM deployment rules make a huge difference. The Squig herd and the Chimera are very close to my lines. This being my first SoM game, I did not realize just how much danger my troops were in, right from the get go.


Goblin first turn. No surprises there, the squigs and the Chimera charge Ironskull's Boyz, which also has my BSB. Ouch. And the Arachnarock takes on the Trolls. The boyz fold under the massive barrage, including a very big Thunderstomp and my BSB is off the board.  The Trolls manage to wound the Arachnarock, but fail too many regeneration rolls and also flee.

This being a SoM game, massive magic energies abound. The giant is teleported to my rear. Things are not looking good. But Gadagutz has pulled through worse!  


Leftooth's Black Orcs hit the arachnarock in its flank and dispatch it soundly, but not before the giant spider eats Gadagutz!  At this point, I have lost the BSB and the general.  But.. this is a Storm of Magic game, so it's all about the Fulcrums. 

Leftooth and his crew get double charged, including a rear charge by a giant!  Things are looking mighty grim indeed, however, there's a pivotal battle happening in the back..
My Gigantic Spider has been steadily attacking and wounding the Dark Emissary in his Fulcrum. If I can get him out of the Fulcrum, this battle might be won yet.

I placed the Lammasu into one of the Fulcrums, the Dark Emissary teleports his Fulcrum away, but not quite far enough.  The nibbly spider follows and eventually eats him! And with the other Fulcrum teleported closer to my line, the Lammasu is able to Duel and eventually kill the opposing Night Goblin Great shaman.  This means I hold all the Fulcrums in the game. Victory may yet be mine.. if I can just hold on.

In the core battle, Leftooth is wiped out, but Madspittle and his Savage Orcs chop up the Chimera. The Giant turns around and storms the Lammasu. If he can't get him out of there, nothing else in the goblin army can..



The end of the game.  The Lammasu survives the giant and defends his Fulcrum. Thank you, breath-weapon. Earlier on Ol' Gums, my Orc Shaman, was forced out of his Fulcrum and destroyed but Mooneye, the Goblin Great Shaman, survives waves of attackers defending a building. There is not a single Orc left on the field, and Gadagutz's army has been scattered to the four winds, but I hold one Fulcrum to my opponent's none.

Victory!  (even if I have almost nothing left on the table to celebrate with...)

Overall I really enjoyed the SoM game. The extra rules really turn this into a very different game from standard WFHB affair. Fulcrums add a whole extra level of tactical game play and keep things interesting. Magic was powerful, but not as devastating as I feared. I will definitely want to play another SoM game in the future.




Friday, December 16, 2011

Gadagutz Victorious!

Gadagutz Sharptusk had a second chance at victory, this time against the Vampire Counts.  Without going into a detailed play by play, here are some highlights of the glorious (mini)Waagh..


The vampire attacked early at dawn leading a skeleton block supported by black knights and a black coach.  Gadagutz and his Orks were looting a farmstead at the time with Madspittle's savage orks.  Evileye the shaman started in the center with Crusher and Regsnik's wolves on the right flank.

Regsnik advanced, shot some arrows and then fled from a charge by the coach and unfortunately his fear of the undead carried him straight off the table.


The two lines advanced and met in the middle.  Madspittle was swiftly diced by the vampire, but not before his savage orks cut through a swath of skeletons.  Gadagutz and his crew absorbed a charge from the black knights and then proceed to methodically cut them to shreds.  Within a couple of rounds, the knights and the savage orks were out of the picture.

This battle would be settled by the heroes themselves.



Gadagutz and his lads stormed into the skeleton block and the two mighty champions locked in a mortal duel.  Both heroes suffered grave wounds, but at the end, saved by a lucky parry from his massive ork shield, Gadagutz cut the vampire down and the army of the dead began to crumble.

As the sun peaked over the horizon, all that remained standing were orks, looting through the remains of the walking dead.


Great game.  Again, orks prove that they can hit hard.  Savage Big 'uns on the first turn can put out a large number of S5 hits!  Crusher the stone thrower was reliable this time, but unfortunately the coach made all of its ward saves.

Next up, the battle standard bearer.  With two of my units fleeing off the table, it's clear I need some morale boosting..